Sifrp Chronicle Starter Pdf 15 Schau Schleswig Fat3 UPDATED
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A Song of Ice and Fire RPG - Chronicle Starter: A Review
If you are a fan of George R. R. Martin's epic fantasy series A Song of Ice and Fire, or the TV adaptation Game of Thrones, you might be interested in playing a roleplaying game set in the same world. A Song of Ice and Fire Roleplaying (SIFRP) is a game system published by Green Ronin that lets you create your own characters and stories in Westeros and beyond. One of the most useful supplements for SIFRP is the Chronicle Starter, a book that provides six ready-made noble houses for you to use as your own or as inspiration for your own creations.
The Chronicle Starter is a 128-page PDF that includes an introduction, six house chapters, and an appendix. Each house chapter contains a brief history of the house, its current situation, its lands and holdings, its notable members and retainers, its heraldry and motto, and its statistics for the game system. The houses are:
House Blackmyre: A marsh-dwelling house from the Neck that follows the old gods and has a mysterious connection to the crannogmen.
House Dannett: A troubled house from the Riverlands that has suffered greatly from the War of the Five Kings and seeks vengeance against its enemies.
House Dayne: A proud and ancient house from Dorne that boasts a legendary ancestral sword called Dawn and a history of producing great knights.
House Kyndall: A loyalist house from the Westerlands that has risen to prominence under Tywin Lannister's rule and faces challenges from within and without.
House Rhyferth: A minor house from the Reach that has a reputation for producing beautiful women and skilled archers.
House Sunderly: A reaver house from the Iron Islands that follows the Old Way of raiding and pillaging and has a rivalry with House Greyjoy.
The appendix contains some additional rules and options for playing SIFRP, such as new benefits, drawbacks, qualities, flaws, equipment, and animals. It also includes a handy reference sheet for each house that summarizes its key information.
The Chronicle Starter is a great resource for SIFRP players and narrators alike. It gives you six detailed and diverse houses that you can use as your own or as NPCs in your game. You can also mix and match elements from different houses to create your own unique house. The book also provides some hooks and ideas for adventures and conflicts involving each house. Whether you want to play as loyal bannermen of House Lannister, as rebellious lords of Dorne, or as savage raiders of the Iron Islands, you will find something to suit your taste in this book.
The Chronicle Starter is available as a PDF download from Green Ronin's website or from DriveThruRPG. You can also get a preview of the book for free from Green Ronin's blog[^2^]. If you are looking for a way to start or enhance your SIFRP chronicle, you should definitely check out this book.Here are some more details about the Chronicle Starter and how to use it in your game.
Using the Houses
The Chronicle Starter gives you six houses that you can use as your own or as NPCs in your game. You can also modify them to suit your preferences or create your own house from scratch. Here are some tips on how to use the houses in different ways:
If you want to use one of the houses as your own, you can either adopt it as it is or make some changes to it. For example, you can change the name, motto, or heraldry of the house, or add or remove some members or holdings. You can also change the house's history or situation to fit your desired timeline or plot. You should consult with your narrator before making any major changes to the house.
If you want to use one of the houses as an NPC house, you can either use it as an ally, an enemy, or a neutral party in your game. You can also create relationships between your house and the NPC house, such as friendship, rivalry, marriage, feud, or alliance. You should work with your narrator to determine how the NPC house will affect your game and what role it will play in your story.
If you want to create your own house, you can either use the Chronicle Starter as a guide or start from scratch. You can use the house creation rules in the SIFRP core rulebook or the ones in the appendix of the Chronicle Starter. You can also use elements from different houses in the Chronicle Starter to create your own unique house. For example, you can combine the martial prowess of House Dayne with the cunning of House Kyndall, or the loyalty of House Rhyferth with the reaving of House Sunderly. You should make sure that your house is balanced and fits the setting and tone of your game.
Playing the Game
The Chronicle Starter is designed to help you start or enhance your SIFRP chronicle. A chronicle is a series of adventures that tell a story involving your characters and their house. A chronicle can last for a few sessions or for several years, depending on your preferences and goals. Here are some tips on how to play the game:
The game is divided into two types of scenes: narrative scenes and action scenes. Narrative scenes are where you roleplay your characters and interact with other characters and the environment. Action scenes are where you engage in combat, intrigue, or other challenges that require dice rolls and rules. You should try to balance narrative scenes and action scenes in your game, and make sure that both types of scenes are interesting and relevant to your story.
The game is also divided into two levels: character level and house level. Character level is where you focus on your individual characters and their personal goals and motivations. House level is where you focus on your collective house and its political and economic interests and ambitions. You should try to balance character level and house level in your game, and make sure that both levels are connected and affect each other.
The game is driven by three main factors: events, goals, and complications. Events are major occurrences that shape the world and the story, such as wars, weddings, deaths, or prophecies. Goals are what your characters and your house want to achieve or avoid, such as gaining power, wealth, honor, love, revenge, or survival. Complications are obstacles or conflicts that prevent or hinder your characters and your house from reaching their goals, such as enemies, rivals, secrets, betrayals, or disasters. You should try to create events, goals, and complications that are engaging and challenging for your game.
The Chronicle Starter is a valuable tool for SIFRP players and narrators alike. It gives you six detailed and diverse houses that you can use as your own or as NPCs in your game. It also provides some hooks and ideas for adventures and conflicts involving each house. Whether you want to play as loyal bannermen of House Lannister, as rebellious lords of Dorne, or as savage raiders of the Iron Islands, you will find something to suit your taste in this book. ec8f644aee